Accueil > News > AoA - Le patch d'équilibrage de la Chimère est là !

AoA - Le patch d'équilibrage de la Chimère est là !

8 commentaires - Apolyon - Lundi 21 septembre 2015 à 10h18 - News

Le Patch d'équilibrage de la Chimère est là ! 

 

Après quelques semaines de discussions animées autour de l'efficacité de la Chimère en début de partie, notamment ses difficultés à contrer le rush Superhind du Cartel, le Patch v.594 vient remettre de l'ordre dans tout ça en apportant un buff bienvenu des unités early-game de la Chimère et un petit nerf du Superhind et du tout puissant Otomatic...

 

Je vous laisse découvrir tout cela en détails...

 

Eugen Systems Forum - [AoA]Patch v.594 - [EUG]MadMat, 21.09.15 

 

BUG FIXES:
- Fixing a bug related to refinery & turret's production ghosts being moved around
- Fixing some save crashs occurring in mission "Fall of Olympus"
- Fixing some transported units icons
- Fixing some bugs where buildings' lights did not appear in night missions
- Fixing the "time spent ingame" calculation in the stats.
- Fixing faction selection in ranked games
- Fixing the Scorpio's smoke salvoes
- Fixing the superweapon & anti-superweapon buildings' ammunitions display
- Fixing the display of planes' optical camouflage.
- Fixing a bug preventing Tigre, Feneck & Spectre to spot camouflaged buildings, even when upgraded to reveal stealth units.

MISC.:
- Delta's stealth detection's FX is not displayed anymore when the unit is in a city block.
- AI improvement: it will react faster and better to a direct threat to its base. 
- "Sell" hotkey can now be rebinded
- New hints give a better explanation of how to transfer ressources in mission "The American Civil War"
- Localization change: adding more clues about the secret objectives in the Achievements' description.
- Removing the 10 & 15mn time limit options (leftover from Wargame which had no place in AoA).

-----------------

BALANCE:

GENERIC :
- Sold harvesters & constructors can no longer enter transport units.
- Except for Antey & Patriot, anti-aircraft missiles don't have an area-of-effect on choppers anymore.
- Repair vehicles (BREM & Hercules) can't heal one another anymore, but instead regenerate automatically.

CARTEL
- Otomatic's hit points decreased from 22 to 20.
- SuperHind's AT missile's damage decreased from 8 to 6.
- BREM-80U's acceleration (not top speed) improved.
- Jackal's acceleration (not top speed) & deceleration improved.
- AMOS' regular ordnances' damage on buildings increased by 15%.
- AMOS' Stryx shells' damage on vehicles decreased.
- AMOS' reload time between salvos decreased from 16 to 12s.
- Stryx Shell research now costs an additional 250 RE (it only required alu until now).
- X-32's damage on vehicles increased.
- Repair Center's price increased from 1.500 to 2.000$.

CHIMERE:
- Increasing slightly the placement range of some buildings to standardize them and give a bit more flexibility to base building. 
- Sentinel turrets' range of placement increased from 14 to 18 squares.
- Sentinel turrets' price decreased from 750 to 700$ alu.
- SAS' production time decreased 26 to 22s.
- SAS now have the ability to fire at helicopters, but only with regular round, even after being upgraded to DU ones.
- Puma's anti-helicopter damage increased from 0.5 to 075.
- Puma's about-face time reduced.
- Pantsir's price decreased from 1.800 to 1.700$.
- Tigre's production time decreased from 42 to 30s.
- Terminator's speed increased by 10%.
- Recon UGV is now considered a vehicle instead of an infantry unit. It can be repaired by the Repair Outpost, but not by Nanohealinganymore.

US :
- Hercules' acceleration (not top speed) improved.
- Guardian's hit points increased from 20 to 25.

 

 
Que pensez-vous de ce patch ? Cela vous paraît-il suffisant pour régler tous les problèmes d'équilibrage de la Chimère ?

Commentaires

BulbeGris - 21/09/2015 11:17
Oh oui comme les joueurs vont morfler avec les comanches en attaque direct sur le HQ.
BulbeGris - 21/09/2015 15:58
Non c'est Eugen qui s'adapte au joueur et non l'inverse !
BulbeGris - 21/09/2015 16:13
Personne ne pleure là...
BulbeGris - 21/09/2015 17:38
Y'a quoi à part le guardian ?

A première vu le patch à l'air bien sympa.

 

La chimère possède enfin un anti air early game et semble plus compétitive au départ.

Les dégats de zone seulement pour le patriot et antey c'est cool, ca me fatiguait de me faire défoncer les hélicos en 2;2

BlacK DREAM - 21/09/2015 22:20

ça fait quand même cher le missile pour le patriot 

Tu n'imagine pas à quel point et c'est encore plus chère pour le Antey

1

Poster un commentaire
© 2017 - Powered by e-cms - Site Community Network -Hébergé par NitroServ - A propos - Contact
ColdWarSpirit is a non-official fansite about Wargame™ and Act of Aggression™ - Wargame™ and Act of Aggression™ trademarks are the property of Focus Home Interactive and Eugen System.