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AoA - Patch v.686: Infantry patch

2 commentaires - Apolyon - Mardi 20 octobre 2015 à 14h18 - News

Le dernier patch pour Act of Aggression est là ! Et il se concentre sur l'équilibrage de l'infanterie !
 
Depuis quelques semaines maintenant, un certain nombre de joueurs se plaignent de la difficulté de lisibilité des unités d'infanterie sur le champ de bataille (UI - User Interface). en réponse à ce soucis, Eugen Systems avait "teasé" ses solutions à ce propos... à savoir l'attribution d'une icône par type d'infanterie !
 

Abk67gc.png 

 
Vous pouvez retrouver les solutions proposées sur le devblog du studio :

aoa.eugensystems.com - Some feedbacks from Act of Aggression - [EUG]MadMat, 01.10.15 

 
Ce patch apporte aussi de nombreux équilibrage souhaités depuis longtemps par la communauté avec par exemple l'extension des capacités de stockage des QG et LEM ou encore l'amélioration globale des capacités AA et particulièrement anti-hélicoptère pour l'ensemble des types d'unité, on retrouve par ailleur l'amélioration de la vitesse de déplacement du missile du Grinch une fois que l'amélioration LOAL-HI est développée...
 
Bref, pas mal de bonne chose dans ce nouveau patch ! Mais il reste encore quelques améliorations à faire du côté de l'équilibrage de l'économie, celles-ci interviendront très probablement dans un des prochains patch en construction par Eugen Systems.
 
Et vous, que pensez-vous de ce patch ?
 

NEW FEATURE: 

  • Displaying specific markers for each kind of infantry (riflemen, anti-tank, anti-air, sniper, elite...).
BALANCE:

General balance:
  • Increasing all riflemen's rate of fire.
  • Increasing all infantry rifles' range by 200 (400 -> 600).
  • HE damage dealt to infantry in open field have been mitigated by 50%.
  • Increasing the tolerance on vertical angle constraint for Air Superiority Aircrafts missiles, allowing them to fire more easily while manoeuvring.
  • Increasing the anti-helicopter range of Air Superiority Aircrafts weapons.
  • Increasing the area of effect of anti-air missiles' splash damage for all aircrafts.
  • Increasing ground-to-air missiles' agility for all vehicles.
  • All stock limits have been increased. See details faction by faction below.
Cartel:
  • Spectre: U-turn time decreased by 20% (1 -> 0.8sec)
  • "LOAL-HI" upgrade for Grinch: now also increasing the speed of its indirect fire missile
  • Vipers' range increased by 200 (400 -> 600). The upgrade doesn't increase the range anymore, only damage.
  • Shadowhawk: increasing the rate of fire by 50% (0,4 -> 0,2sec per savlo) and adding AP ammo.
  • Shadowhawk : increasing CIWS quality.
  • Computerized Flying Procedure now also increases the Shadowhack's agility.
  • Shadowhawk's vision increased by 400 (1000 -> 1400)
  • "Scout Combat Kit" price increased by 500 alu (500 alu -> 1000 alu)
  • Increasing the Extension module and Rare Earth Extension module stock capacity by 500 (500 -> 1000).
  • Increasing the HQ stock capacity by 1000 (2000 -> 3000)
  • Skyguard: decreasing the time between two shots for its anti-superweapon railgun.
Chimera:
  • Fennek: decreasing damage by 50% (2 per ammunition -> 1 per ammunition).
  • Fennek: now able to engage helicopters with its grenade launcher
  • "Close Quarter Combat" now also grants the Felin a smoke grenade launcher as well as a 15% speed increase, added to the already existing bonus.
  • Increasing the speed and vision of the Recon UGV.
  • Increasing the ADS' Death Ray range by 200 (1000 -> 1200)
  • Decreasing the speed of the ADS
  • Fixing a bug that prevented the ADS to deal damage to stealth units.
  • Increasing the Outpost stock capacity by 500 (1500 -> 2000).
  • Increasing the Rare Earth Outpost stock capacity by 500 (1000 -> 1500).
  • Increasing the HQ stock capacity by 500 (1500 -> 2000)
US:
  • Decreasing the hit points bonus granted by Green zone by 50% (+100% -> +50%).
  • Increasing MG Nest's machingun range by 150 (1100 -> 1250)
  • "Stinger Block II" now correctly apply range bonus to the MG Nest's Stinger, as it should be (it didn't until now).
  • Increasing the Stryker MC's smoke rounds range by 500 (1500 -> 2000)
  • V22 Osprey: increasing the CIWS quality after the "CIWS System" upgrade is researched.
  • Increasing the HQ, LEM and Rare Earth LEM stock capacity by 500 (1000 -> 1500).

Forum Eugen Systems - [AoA]Patch v.686: "Infantry patch" - [EUG]Wister, 20.10.15 

Commentaires

Le fait d'avoir des icônes pour l'infanterie est une très bonne chose, car c'était vraiment casse-couille de les confondre (surtout l'antichar et l'anti air).

Nice, c'est plus visible !

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